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Sheila Tuckerbox

The Tuckerbox is owned and ran by Sheila.

Sheila sells cooked food at the Tuckerbox which rotate daily.

Sheila will buy the "food of the day" for 2.5 times their value. Check the board on the counter of the Tuckerbox for the daily item.

The Tuckerbox is open twice a day from 10am to 3pm, then again from 6pm to late.

Once the Tuckerbox has been built, the NPC's will gather there in the evenings and weekends.

On random rotation, Sheila sells the Food Modeller and the Cooking Kettle.


Sheila may start to visit the Visitors Site after 5 permanent residents move onto the island. Increase relationship hearts with Sheila by completing daily jobs. There is no minimum spend limit. Once Sheila's relationship is > 1 1/4 hearts Health Regen, she will ask Fletch to move in. Speak to Fletch for the dialogue for Sheila to ask to move in.

Deed[]

The Inv Tuckshop Deed Tuckerbox Deed is acquired by talking to Fletch "about the town" once Sheila is ready to move in.

Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.

All debts need to be paid off in full before another deed can be applied for. Debts can be paid at the donation box in the Base Tent/Town Hall.

After construction commences it will take 2 nights to complete.

Recipe[]

Source Deed Input Time Output Town Debt
NPC Fletch Fletch 1 Inv Tuckshop Deed Tuckshop Deed Building materials required once placed

15 Inv Hard Wood Plank Hard Wood Plank
5 Inv Tin Sheet Tin Sheet
5 Inv Iron Bar Iron Bar
3 Inv Keg Keg
3 Inv Bottle Brush Brew Bottle Brush Brew
3 Inv Wattle Brew Wattle Brew
3 Inv Jelly Brew Jelly Brew
32 Inv Nails Nails

2 nights Tuckerbox Exterior Tuckerbox Inv Dinks 750,000


Gallery[]

Moving a Building[]

To move a building, visit Fletch, select Lets talk about the town and I want to move a building.

  • The deed list provided is for the buildings currently in the town. Select the one to relocate.
  • Relocating a building will put the town Inv Dinks 25,000 in debt.
  • Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
  • The building will be moved over night.
  • No additional materials are required.
    • All the materials are here. Construction will start tomorrow.
  • If a building is already being relocated, this needs to conclude before another building can be moved.


Buildings pageCategory:Buildings
AirportBand StandBankBase TentDeep MineFranklyn's LabGuest HouseHouseIrwin's BarnIsland ReefJimmy's BoatJohn's GoodsMelvin FurnitureMuseumRayne's GreenhouseSally's SalonTentThreadspaceTown HallTuckerboxUndergroveWish Fountain
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