| Sheila | Tuckerbox |
|---|
The Tuckerbox is owned and operated by Sheila.
Sheila sells 2 cooked dishes that rotate daily and Sparkin' Soup at the Tuckerbox.
Sheila will buy the "food of the day" for 2.5 times their value. Check the board on the counter of the Tuckerbox for the daily item.
The Tuckerbox is open twice a day from 10am to 3pm, then again from 6pm to late.
Once the Tuckerbox has been built, some of the NPC's will gather there in the evenings and weekends.
On random rotation, Sheila sells the Food Modeller and the Cooking Kettle.
Sheila may start to visit the Visitors Site after 5 permanent residents move onto the island. Increase relationship hearts with Sheila by completing daily jobs. There is no minimum spend limit. Once Sheila's relationship is > 1 1/4 hearts
, she will ask Fletch to move in. Speak to Fletch for the dialogue for Sheila to ask to move in.
Deed[]
The
Tuckerbox Deed is acquired by talking to Fletch "about the town" once Sheila is ready to move in.
Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.
All debts need to be paid off in full before another deed can be applied for. Debts can be paid at the donation box in the Base Tent/Town Hall.
After construction commences it will take 2 nights to complete.
Recipe[]
Building materials required once placed. Select Track Recipe Requirements for them to appear in the Journal.
| Source | Deed | Input | Time | Output | Town Debt |
|---|---|---|---|---|---|
| 1 |
Building materials required once placed 15 |
2 nights |
Gallery[]
Photographs on the Tuckerbox wall[]
Moving a Building[]
To move a building, visit Fletch, select Lets talk about the town and I want to move a building.
- The deed list provided is for the buildings currently in the town. Select the one to relocate.
- Relocating a building will put the town
25,000 in debt. - Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
- Remove all carriables from inside a building before moving, otherwise these items will be left in the void.
- To move the host's house, speak to Fletch "About my house ...". Refer to House for more information.
- Furniture and placed items inside the house/guest house do not rotate with a new orientation.
- The building will be moved over night.
- No additional materials are required.
- All the materials are here. Construction will start tomorrow.
- If a building is already being relocated, this needs to conclude before another building can be moved.
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