Clover | Threadspace |
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This place is a must for all you fashionistas. If you want to find a piece that will show your personality and style, talk to Clover, and she will help you out. After all, a little bling never hurt anyone!
Threadspace is a clothing shop owned and run by Clover.
It is important to note that only one of each item can be purchased per day even in multiplayer.
A full list of the clothing including hats, glasses, tops, pants, dresses, and shoes can be found at Clothing.
Clover will visit the Visitors Site after John moves in. Increase relationship hearts with Clover by completing daily jobs and spending > 10,000 in her store. Once Clover's relationship is > 1 heart, she will ask Fletch to move in. Speak to Fletch for the dialogue for Clover to ask to move in. Hint: Clover's favourite food is Apple.
The Clothing Deed is acquired by talking to Fletch "about the town" once Clover is ready to move in.
Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.
There is a donation box in the Base Tent/Town Hall to pay off the Town Debt.
All debts need to be paid off in full before another deed can be applied for.
After construction commences it will take 2 nights to complete.
Recipe[]
Building materials now have Track Recipe Requirements in the Journal.
Source | Deed | Input | Time | Output | Town Debt |
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Fletch | 1 Clothing Shop Deed | Building materials required once placed 20 Gum Wood Plank |
2 nights | Threadspace | 180,000 |
Gallery[]
Moving a Building[]
To move a building, visit Fletch, select Lets talk about the town and I want to move a building.
- The deed list provided is for the buildings currently in the town. Select the one to relocate.
- Relocating a building will put the town 25,000 in debt.
- Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
- Remove all carriables from inside a building before moving, otherwise these items will be left in the void.
- The building will be moved over night.
- No additional materials are required.
- All the materials are here. Construction will start tomorrow.
- If a building is already being relocated, this needs to conclude before another building can be moved.
Buildings page • Category:Buildings |
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Airport • Band Stand • Bank • Base Tent • Deep Mine • Franklyn's Lab • Guest House • House • Irwin's Barn • Island Reef • Jimmy's Boat • John's Goods • Melvin Furniture • Museum • Rayne's Greenhouse • Sally's Salon • Tent • Threadspace • Town Hall • Tuckerbox • Undergrove • Wish Fountain |