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Mine Deep Mine Undergrove Hot Hot Hot

An underground mine. A great place to easily find ores.


The Inv Mine Deed Mine Deed is acquired by talking to Fletch "about the town".

The player can unlock access to the Mine by obtaining the following Licences in order:

Fletch will have the Mine Deed available which will put the town into Inv Dinks 250,000 debt.

It can be placed anywhere in a 3x3 level area and is able to be moved by talking to Fletch about the town.

Recipe[]

Flaming Winter Building materials now have Track Recipe Requirements in the Journal.

Source Deed Input Time Output Town Debt
NPC Fletch Fletch 1 Inv Mine Deed Mine Deed Building materials required once placed

10 Inv Bag of Cement Bag of Cement
10 Inv Old Gear Old Gear
1 Inv Old Contraption Old Contraption
2 Inv Old Key Old Key
5 Inv Tin Bar Tin Bar
5 Inv Copper Bar Copper Bar

2 nights Milestone Deep Miner Deep Mine Inv Dinks 250,000

Going Down[]

To enter the mines, a Inv Mine Pass Mine Pass must be purchased at John's Goods for Inv Dinks 25,000. For lower levels in the mine, gem shards are required in the input next to the console. Activate the console inside the mine elevator while possessing the pass to descend into the Deep Mine. Items, such as storage boxes, may not be placed in the elevator, but items that are dropped on the floor and will stay in the elevator while descending or ascending. The player can thus drop any rubies, fossils, or trapped animals in the elevator to bring up with them.

There are three posters in the elevator to inform players of what to expect:

  • Left: Radiation at "Late Night"
  • Middle: Light source recommended
  • Right: Keys to open Treasure Rooms

Note: The Deep Mine is reset every day so any items left below will disappear the next morning. The player cannot sleep in there either.

Flaming Winter A Crusher has been added to each Mine level (Deep Mine, Undergrove and Hot Hot Hot) for crushing Gemstones and Raw Berkonium.

Breaking gemstones with weapons or tools now drops 1 shard (Ruby Shard, Emerald Shard, Aquamarine Shard), and for raw berkonium it is 0-1 chance for Berkonium Ore.

Using the crusher with gemstones may give 4 shards and a random chance of a perfect gem (Perfect Aquamarine, Perfect Emerald, Perfect Ruby). The raw berkonium may give 3 Berkonium Ore.



Moving a Building[]

To move a building, visit Fletch, select Lets talk about the town and I want to move a building.

  • The deed list provided is for the buildings currently in the town. Select the one to relocate.
  • Relocating a building will put the town Inv Dinks 25,000 in debt.
  • Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
  • Remove all carriables from inside a building before moving, otherwise these items will be left in the void.
  • The building will be moved over night.
  • No additional materials are required.
    • All the materials are here. Construction will start tomorrow.
  • If a building is already being relocated, this needs to conclude before another building can be moved.


Buildings pageCategory:Buildings
AirportBand StandBankBase TentDeep MineFranklyn's LabGuest HouseHouseIrwin's BarnIsland ReefJimmy's BoatJohn's GoodsMelvin FurnitureMuseumRayne's GreenhouseSally's SalonTentThreadspaceTown HallTuckerboxUndergroveWish Fountain


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