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John John's Goods

If you help John build his shop you will have a place where you will be able to buy a wide range of tools, machines, and even food! Isn’t that great!? Oh and I almost forgot! If you have some spare things that you don’t need anymore, John will buy them from you. A good way to get extra Dinks straight to your pocket.

John's Goods LogoJohn's Goods is the general store owned and run by John, selling various tools, production devices, and other useful items. He will buy fruit, fish, bugs, rocks, and almost any kind of item. 
Some products in stock will randomly rotate and others are in stock year-round. It is important to note that only one of each item can be purchased per day even in multiplayer.

John will visit the Visitors Site the day after the site is built. Increase relationship hearts with John by completing daily jobs and spending > Inv Dinks 15,000 in his store. Once John's relationship is > 3/4 heart (75% of 1 heart), he will ask Fletch to move in. Speak to Fletch for the dialogue for John to ask to move in. Hint: John's favourite food is Inv Cooked Croco Meat Cooked Croco Meat.

When John is visiting in the Visitors Site, the opening hours are everyday from 7am to 4pm. 

After John moves to the Island he is open Monday to Saturday between 8am and 6pm.  It is common knowledge that John is always late for work. If the player enters the building after closing, John will leave the sales counter which means the player cannot purchase or sell goods.

After raising John's relationship hearts to 4 ♥️♥️♥️♥️, he will give the player a Recycling Bin in the mail the next day, or the next time the player speaks to him. Note: This will be the only recycling bin for your island.

John's Goods Anniversary event is held from 1 Summer to 7 Summer (from Year 2 onwards).
Since the Anniversary Update 0.7.5, John will pay less for relics.


The Inv Shop Deed Shop Deed is acquired by talking to Fletch "about the town" once John is ready to move in.

Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.

There is a donation box in the Base Tent/Town Hall to pay off the Town Debt.

All debts need to be paid off in full before another deed can be applied for.

After construction commences it will take 2 nights to complete.

Recipe[]

Flaming Winter Building materials now have Track Recipe Requirements in the Journal.

Source Deed Input Time Output Town Debt
NPC Fletch Fletch 1 Inv Shop Deed Shop Deed Building materials required once placed

15 Inv Gum Wood Plank Gum Wood Plank
10 Inv Palm Wood Plank Palm Wood Plank
2 Inv Tin Sheet Tin Sheet
16 Inv Nails Nails

2 nights John's Goods Exterior John's Goods Inv Dinks 75,000

Starting Stock in John's Tent[]

John's Goods Stock[]

John sells a variety of fruit and/or vegetables, two types on random rotation.

Left side table
Centre table
Rear table
John's counter

Scales[]

John's Goods also has a scale next to the counter. The scales are used to weigh and sell large items such as bee hives, fossils, rubies/emeralds, mu eggs and amber. It is not possible to determine the weight of the item until it's properly weighed on the scale. If the offered amount is unsatisfactory, the player can sleep save, reload and re-weigh it in hopes of a more desirable price.

Name Obtained by Weight Rewards per kg
Amber Chunk Amber Chunk Metal Detecting 2 - 4 kilograms Inv Dinks 15,000
Aquamarine Aquamarine Island Reef 2 - 6 kilograms Inv Dinks 15,000
Bee Hive Bee Hive Gum, Blackwood and Coral Acacia Trees 1 - 1.5 kilograms Inv Dinks 8,000
Raw Berkonium Raw Berkonium Hot Hot Hot 2 - 6 kilograms Inv Dinks 25,000
Emerald Emerald Undergrove 2 - 6 kilograms Inv Dinks 15,000
Fossil Fossil Stone rocks anywhere or walls in Deep Mine 3 - 12 kilograms Inv Dinks 10,000
Meteorite Meteorite Meteorite 1 - 3 kilograms Inv Dinks 400,000
Ruby Ruby Deep Mine 2 - 6 kilograms Inv Dinks 15,000
Big Snow Ball Big Snow Ball Snowy Weather 1 - 5 kilograms Inv Dinks 100
Snow Man Snow Man Combining two Snow Balls together 1 - 5 kilograms Inv Dinks 100
Thunder Egg Thunder Egg Thunder Storms 1 - 3 kilograms Inv Dinks 33,000
Wary Mu Egg Wary Mu Egg Wary Mu Nest Wary Mu Nest 1 - 3 kilograms Inv Dinks 8,000

Gallery[]

Moving a Building[]

To move a building, visit Fletch, select Lets talk about the town and I want to move a building.

  • The deed list provided is for the buildings currently in the town. Select the one to relocate.
  • Relocating a building will put the town Inv Dinks 25,000 in debt.
  • Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
  • Remove all carriables from inside a building before moving, otherwise these items will be left in the void.
  • The building will be moved over night.
  • No additional materials are required.
    • All the materials are here. Construction will start tomorrow.
  • If a building is already being relocated, this needs to conclude before another building can be moved.


Buildings pageCategory:Buildings
AirportBand StandBankBase TentDeep MineFranklyn's LabGuest HouseHouseIrwin's BarnIsland ReefJimmy's BoatJohn's GoodsMelvin FurnitureMuseumRayne's GreenhouseSally's SalonTentThreadspaceTown HallTuckerboxUndergroveWish Fountain
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