Irwin | Irwin's Barn |
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If you are looking for a furry companion, make sure to build and visit Irwin’s Barn. Sweet little chooks, friendly Vombats - they will make your farm just that little bit more friendly and cosy. And they’ll make you some nice Dinks to spend on other gear on the island. Irwin also has all the tools you might need to keep your farm ticking, and loads loads more. You don’t need to look any further if you are looking for that furry friend.
Irwin's Barn supplies baby Chooks every day, and a random rotation of Vombat Joeys and Pleep Puggles. His general stock consists of animal food, whistles and tools to care for the farm animals. Additional licences will unlock recipes for animal houses and processing machines.
Irwin will visit the Visitors Site after obtaining the Animal Handling licence from Fletch. Increase relationship hearts with John by completing daily jobs and spending > 25,000 in his store. Once Irwin's relationship is > 1/2 heart (50% of 1 heart), he will ask Fletch to move in. Speak to Fletch for the dialogue for Irwin to ask to move in. Hint: Irwin's favourite food is Bananas.
The Animal Shop Deed is acquired by talking to Fletch "about the town" once Irwin is ready to move in.
Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.
There is a donation box in the Base Tent/Town Hall to pay off the Town Debt.
All debts need to be paid off in full before another deed can be applied for.
After construction commences it will take 2 nights to complete.
Recipe[]
Source | Deed | Input | Time | Output | Town Debt |
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Fletch | 1 Animal Shop Deed | Building materials required once placed 15 Gum Wood Plank |
2 nights | Irwin's Barn | 150,000 |
General Stock[]
Animal Stock[]
Irwin will provide the purchased farm animal into an Animal Box for the player to safely carry to its enclosure.
The sell price of an animal depends on its happiness meter.
Name | Licence Required | Base Selling Price | Max Selling Price |
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Chook Baby | Handling Licence Level 1 | 5,000 | 17,000 |
Pleep Puggle | Handling Licence Level 3 | 25,000 | 87,500 |
Vombat Joey | Handling Licence Level 2 | 15,000 | 52,500 |
Licences[]
Name | Licence Level |
Skill Level |
Permit Point Cost |
Description | Recipes Unlocked |
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Handling Licence > Unlocked after purchasing Farming Licence 1 |
1 | 0 | 250 | Allows the holder to buy and raise Chooks. | Bird Coop |
2 | 0 | 1,000 | Allows the holder to buy and raise Vombats. | Animal Stall | |
3 | 0 | 3,000 | Allows the holder to buy and raise Pleep. | Animal Den | |
Animal Processing Licence > Unlocked after purchasing |
1 | 0 | 500 | Unlocks Cheese Making recipe for processing Milk. | Cheese Maker |
2 | 0 | 1,000 | Unlocks Spinning Wheel recipe for processing Wool. | Spinning Wheel |
Gallery[]
Moving a Building[]
To move a building, visit Fletch, select Lets talk about the town and I want to move a building.
- The deed list provided is for the buildings currently in the town. Select the one to relocate.
- Relocating a building will put the town 25,000 in debt.
- Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
- The building will be moved over night.
- No additional materials are required.
- All the materials are here. Construction will start tomorrow.
- If a building is already being relocated, this needs to conclude before another building can be moved.
Buildings page • Category:Buildings |
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Airport • Band Stand • Bank • Base Tent • Deep Mine • Franklyn's Lab • Guest House • House • Irwin's Barn • Island Reef • Jimmy's Boat • John's Goods • Melvin Furniture • Museum • Rayne's Greenhouse • Sally's Salon • Tent • Threadspace • Town Hall • Tuckerbox • Undergrove • Wish Fountain |