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Irwin Irwin's Barn

If you are looking for a furry companion, make sure to build and visit Irwin’s Barn. Sweet little chooks, friendly Vombats - they will make your farm just that little bit more friendly and cosy. And they’ll make you some nice Dinks to spend on other gear on the island. Irwin also has all the tools you might need to keep your farm ticking, and loads loads more. You don’t need to look any further if you are looking for that furry friend.

Irwin's Barn supplies baby Chooks every day, and a random rotation of Vombat Joeys and Pleep Puggles. His general stock consists of animal food, whistles and tools to care for the farm animals. Additional licences will unlock recipes for animal houses and processing machines.

Irwin will visit the Visitors Site after obtaining from Fletch the Handling Licence Level 1, which is obtained after the Farming Licence Level 1. Increase relationship hearts with Irwin by completing daily jobs and spending > Inv Dinks 25,000 in his store. Once Irwin's relationship is > 1/2 heart (50% of 1 heart), he will ask Fletch to move in. Speak to Fletch for the dialogue for Irwin to ask to move in. Hint: Irwin's favourite food is Inv Bananas Bananas.

The Inv Animal Shop Deed Animal Shop Deed is acquired by talking to Fletch "about the town" once Irwin is ready to move in.

Fletch will give the player the deed to decide where to place it. Construction will not start until all the required materials have been placed inside the deposit box on the build site.

There is a donation box in the Base Tent/Town Hall to pay off the Town Debt.

All debts need to be paid off in full before another deed can be applied for.

After construction commences it will take 2 nights to complete.

Recipe[]

Flaming Winter Building materials now have Track Recipe Requirements in the Journal.

Source Deed Input Time Output Town Debt
NPC Fletch Fletch 1 Inv Animal Shop Deed Animal Shop Deed Building materials required once placed

15 Inv Gum Wood Plank Gum Wood Plank
10 Inv Palm Wood Plank Palm Wood Plank
4 Inv Tin Sheet Tin Sheet
4 Inv Copper Bar Copper Bar
5 Inv Bag of Cement Bag of Cement
16 Inv Nails Nails

2 nights Irwin's Barn Exterior Irwin's Barn Inv Dinks 150,000

General Stock[]

Animal Stock[]

Irwin will provide the purchased farm animal into an Animal Box for the player to safely carry to its enclosure.

The sell price of an animal depends on its happiness meter.

Name Licence Required Base Selling Price Max Selling Price
Chick Chook Baby Handling Licence Level 1 Inv Dinks 5,000 Inv Dinks 17,000
Pleep Puggle Pleep Puggle Handling Licence Level 3 Inv Dinks 25,000 Inv Dinks 87,500
Vombat Joey Vombat Joey Handling Licence Level 2 Inv Dinks 15,000 Inv Dinks 52,500

Licences[]

Name Licence
Level
Skill
Level
Permit
Point
Cost
Description Recipes Unlocked
Handling Licence
Handling Licence

> Unlocked after purchasing Farming Licence 1
*Irwin's Barn

1 0 PermitPoints 250 Allows the holder to buy and raise Chooks. Inv Bird Coop Bird Coop
2 0 PermitPoints 1,000 Allows the holder to buy and raise Vombats. Inv Animal Stall Animal Stall
3 0 PermitPoints 3,000 Allows the holder to buy and raise Pleep. Inv Animal Den Animal Den

Inv Silo Silo

Animal Processing Licence
Animal Processing Licence

> Unlocked after purchasing
Handling Licence 2

1 0 PermitPoints 500 Unlocks Cheese Making recipe for processing Milk. Inv Cheese Maker Cheese Maker
2 0 PermitPoints 1,000 Unlocks Spinning Wheel recipe for processing Wool. Inv Spinning Wheel Spinning Wheel


Gallery[]

Moving a Building[]

To move a building, visit Fletch, select Lets talk about the town and I want to move a building.

  • The deed list provided is for the buildings currently in the town. Select the one to relocate.
  • Relocating a building will put the town Inv Dinks 25,000 in debt.
  • Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
  • Remove all carriables from inside a building before moving, otherwise these items will be left in the void.
  • The building will be moved over night.
  • No additional materials are required.
    • All the materials are here. Construction will start tomorrow.
  • If a building is already being relocated, this needs to conclude before another building can be moved.


Buildings pageCategory:Buildings
AirportBand StandBankBase TentDeep MineFranklyn's LabGuest HouseHouseIrwin's BarnIsland ReefJimmy's BoatJohn's GoodsMelvin FurnitureMuseumRayne's GreenhouseSally's SalonTentThreadspaceTown HallTuckerboxUndergroveWish Fountain
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