Dinkum Wiki
Dinkum Wiki
Fletch Base Tent Town Hall Band Stand

Bush Lime is my favourite food! I bloody love them!

Fletch is the first NPC the player encounters in the game. She is recruiting for an expedition back to an island she once called home. She is first met in South City, where the player joins the expedition and heads to the island.

Fletch acts as the primary contact for the player in the game. She provides Tasks, Licences and Deeds. As with all other NPCs, she can be befriended by completing daily tasks for her.

Fletch can Hang Out after work.


Story[]

HELP WANTED
Looking for a young go-getter to accompany me to my old home, [Island].
Voyage and accommodation will be your initial compensation.
Anyone interested, please meet me at the Airship terminal on Summer 1st.
Fletch.

Schedule[]

Fletch works at the Base Tent or Town Hall every day of the week from 7AM to 4PM.

Tasks[]

Below is a list of Tasks the player will receive from Fletch in the order they happen and what they unlock. The table is collapsed to avoid unwanted spoilers.

Fletch's Tasks
Task Name Task Description Unlocks
A Base of Operations
  • Place Base Tent
  • Talk to Fletch
You've arrived on the island! Fletch has given you a Base Tent and has asked you to look around and find a spot where you would like to settle.


Feel free to ask Fletch questions about the island. She can be found wandering around near the Dock.

  • Player Tent
Your new home!
  • Place Tent
  • Talk to Fletch
Fletch has given you your own Tent! This will be your home for the time being, so take your time deciding where to set it up. Fletch has suggested setting it up close by to the Base Tent.


Once you've got your tent set up, speak to Fletch.

A place for Visitors Fletch has asked you to find a place for the Visiting Site Deed. Once this deed has been placed, your camp will be ready to accommodate travellers from all over the place!


Return to Fletch once the deed has been placed.

Time is unfrozen once you have received the Adventurer's Journal and Milestones.
Bush Tucker
  • Find something to eat
  • Talk to Fletch
Fletch has asked you to find some fruit and cook it on the fire. Doing this will count towards your daily tasks.
Craft a Camp Fire
  • Craft Camp Fire
  • Talk to Fletch again
Crafting the camp fire will count towards your daily tasks.
R n' R (1)
  • [Optional] Complete Daily tasks
    • Harvest 3 Bush Lime
    • Catch 2 Bugs
    • Craft 1 Item
  • Place sleeping bag and get some rest
Fletch hasn't got anything else for your today.  Take a look around the island a bit, catch some bugs or get some rest.


*Note this is the last possible task you will be able to do on the first day, you must sleep until the next day to carry on.

Next day
R n' R (2)
  • Talk to Fletch
After waking up, go talk to Fletch.


You will need to talk to Fletch again to start the next task, Dinks and Table saws.

Dinks and Table saws Fletch has asked you to buy a table saw from John's shop.  Try selling unwanted items to John to get the dinks you need.


Fletch will give you 2,500 Dinks to cover half the table saw cost.


You do not need any Licences to buy the table saw.

Building Materials task
Building Materials Fletch has asked you to acquire a list of items.  You will have to craft a camp fire.



Once you have collected the items Fletch will teach you how to make Tin Bar.


Mining Licence requires 250 Permit Points

Basic Pickaxe costs 1,200 Dinks from John's Goods

Smelting Ore Craft a crude furnace, place 5 Tin Bar inside and wait.


Bring Fletch the Tin Bar once it is completed smelting.

Convince John to Stay (1)
  • Do some favours for John
  • Spend money or sell items in John's store
  • Convince John to move in
Fletch thinks that by doing favours for visitors and spending money at their stores, they might be convinced to stay permanently.
  • Shop Deed available from Fletch
Convince John to Stay (2)
  • Ask Fletch about the town to apply for the Shop Deed
  • Shop Deed
Convince John to Stay (3)
  • Place the required items into the construction box at the deed site.
    • 15 Gum Wood Plank
    • 10 Palm Woo Plank
    • 2 Tin Sheet
    • 16 Nails
After placing down the Shop Deed, you must place the required items in order for construction of the Shop to begin.
  • Construction of Shop Deed
Convince John to Stay (4)
  • Wait for construction of the Shop Deed to be completed.
Construction of Shop Deed will commence the next day after the last item is placed in the construction box.


It will take 3 days for the construction to be completed.



NPCsPeople
CloverFletchFranklynIrwinJimmyJohnJuliaMaxMelvinMilburnNancyNickNight MerchantRayneSallySheilaTed SellyTheodoreTownCo. Agent