Dinkum Wiki
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Rayne Rayne's Greenhouse Farming Crops

Crops are vegetables and fruits that can be grown and harvested after obtaining a Farming Licence.

Obtaining[]

Harvested from farming crop seeds which are purchased from Rayne's Greenhouse. Her shop will rotate which crops are available and will only display crops for the season the player is currently in with the exception of year-round crops.

  • Crops that grow all year are worth less than seasonal crops.
  • Wild animals, such as jackaroo and cockatoos, will eat the player's crops if they aren't fenced off.
  • When scared birds can fly over fences and can eat the player's crops. Place scarecrows to protect them.

Note: The game counts the day the seed is planted, or the crop is harvested, if it keeps producing, as the first day of the cycle. So when a seed says 6 days to grow, it'll grow 5 days after it's planted. Crops will only count growth days if the crop is watered - by rain, sprinkler or watering can.

  • Example: if Kale is planted on Day 1 of Winter, it will be ready to harvest on Day 6. Then if a new seed is planted on Day 6, it will be ready to harvest on Day 11, which will be 5 days after it's planted.

Crops that sprout out to other squares are more likely to do so multiple times. Crop seeds now show how many days they require as well as the season.

Crops[]

Name Seed Price Season Days After Planting w/Fertilizer Minimum Yield Effects Base Selling Price Profit per Day

Total Sell Price - Seed Price / days to grow

 Beetroot 570 Summer 7 days 5 1

+5

+5

1,425
 Cabbage 700 Autumn 7 days 5 1

+10

+10

1,750 150
 Carrot 570 Winter 6 days 4 3

+5

+5

475 142.5
 Coffee Bean 13,600 Spring 16 days

(10 for regrow)

11

(7 for regrow)

3
295 −794.69
 Corn 1,100 Autumn & Winter 10 days

(5 for regrow)

7 2

+8

+4

358 −38.4

143.2 (regrow)

 Green Bean 1,360 Summer & Spring 10 days

(5 for regrow)

7 3

+2

+4

295 −47.5

177 (regrow)

 Kale 760 Winter 5 days 3 1

+10

+10

1,520 152
 Mighty Spread Source: Deep Mine Summer 15 days 11 1

10m

3/t

50

3/s

50

10m

10m

10m

10m

120,000 8,000
 Onion 540 Summer & Spring 7 days 4 3

+2

+8

450 135
 Potato 640 Spring 9 days 6 3

+10

+5

640 142.22
 Pumpkin 780 Autumn 11 days

(7 for regrow)
1-3 can sprout randomly between large harvests

9 1 - 4

(See vine section below))

+10

3,120 212.72

445.71
(per pumpkin)

 Rice 120 All Year 9 days 6 1
144
 Sugar Cane 400 All Year 11 days 7 1

+3

560 14.54
 Tomato 1,620 Summer & Autumn 10 days

(5 for regrow)

7 3

+5

+2

351 −56.7

210.6 (regrow)

 Watermelon 385 Summer 10 days

(6 for regrow)
1-3 can sprout randomly between large harvests

8 1 - 4

(See vine section below)

+10

3,080 269.5

513.3
(per melon)

 Wheat 360 All Year 9 days 5 2

+1

+1

216 9

Vine Info[]

Watermelons and pumpkins can create vines which grow their fruit on one of 4 adjacent tiles and do not produce on the tile they are planted on. If there is no space for the vines to grow then they won't produce any fruit. As long as there is an adjacent empty tile they will always produce at least one. Each day there is a chance for the crop to spawn a vine on an adjacent tile. The formula for a vine to spawn is "1/(x*10)" where "x" is the number of current vines from 1 to 3, this is checked after the first vine has grown.

  • 0 vines = 100% chance for one
  • 1 vine = 10% chance for a second
  • 2 vines = 5% chance for a third
  • 3 vines = 3% chance for a fourth

If the crop is fertilized this check will happen twice per night. While the seed tiles will die on the 2nd like all other seasonal crops, growing fruit will not die and can still be picked up or removed by the player.

Growth Calendars[]

These will show harvest days and regrowth based if a crop is planted on the first of a season. Some crops will have two season available to them and will continue to grow into the next one if planted in the first season.

Base Growth Rate:

Fertilizer Growth Rate:

Base Growth Rate:

Frameless

Fertilizer Growth Rate:

Frameless

Spring Only[]

Base Growth Rate:

Frameless

Fertilizer Growth Rate:

Frameless

Spring Only[]

Base Growth Rate:

Frameless

Fertilizer Growth Rate:

Frameless

Spring & Summer[]

Base Growth Rate:

Frameless Frameless

Fertilizer Growth Rate:

Frameless Frameless

Spring & Summer[]

Base Growth Rate:

Frameless Frameless

Fertilizer Growth Rate:

Frameless Frameless

Summer Only[]

This is only for the first offshoot for the main harvest and does not account for any extra ones as they are random.
Base Growth Rate:
1 more can be harvested on the 1st of the next season.

Fertilizer Growth Rate:

Summer Only[]

Base Growth Rate:
1 more can be harvested on the 1st of the next season.

Fertilizer Growth Rate:

Summer & Autumn[]

Base Growth Rate:

Fertilizer Growth Rate:

Autumn Only[]

Base Growth Rate:
1 more can be harvested on the 1st of the next season.

Fertilizer Growth Rate:

Autumn Only[]

This is only for the first offshoot for the main harvest and does not account for any extra ones as they are random.
Base Growth Rate:

Fertilizer Growth Rate:

Autumn & Winter[]

Base Growth Rate:

Fertilizer Growth Rate:

Winter Only[]

Base Growth Rate:

Fertilizer Growth Rate:

Winter Only[]

Base Growth Rate:

Fertilizer Growth Rate: