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Buildings and Deeds NPCs Let's Hang Out

Buildings[]

There are several buildings in Dinkum. NPCs will visit the Island once the Visiting Site Deed has been placed. This allows them to set up a temporary tent where they will only stay on the Island for one day and leave the next. Another NPC, or the same one, will visit the day after. There is no pattern to when they will visit the Island, as it's all based on RNG. While they are visiting, their shop is limited on what they sell until they have a building on the Island they can move into and have space for more items.

After an NPC has arrived, the player will need to communicate and complete tasks for them to gain relationship hearts - this allows the NPC to consider moving onto the Island which then they will provide NPC Fletch Fletch with a Deed available for purchase.

NPC John John is the first NPC that will visit, and will continue to visit each day until he moves onto the Island. His deed will allow the player to place, build, then access his shop, John's Goods, along with many more tools to purchase and a Scale the player can place items they carry which can't go into the inventory.

Tip: After John has moved in, to keep the pool of visiting NPCs small, do not buy licences that affect NPCs visiting until after Franklyn has moved in.

Deeds[]

Deeds allow you to place permanent structures on your island which are unlocked through different requirements. Once a deed is unlocked, the owner of the island (game host only in Multiplayer) can request a deed from Fletch.

Requesting a deed will add an amount to the town debt which will diminish over time or can be paid off quickly by donating to the Donation Box. In order to be able to receive a deed from Fletch, the player must have no outstanding town debt. NPCs may pay a small amount of the debt off.

The owner of the island (host) is to place the location of the deed and building materials, if needed. After the building is constructed, the player can request to Move a Building by talking to Fletch "about the town". The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town Inv Dinks 25,000 in debt.

Buildings and Deeds[]

Deed & Building Name NPC Description &
Unlock Requirements
Resources Required Time to Build Deed Price
/ Town Debt
Inv Base Tent Roll Base Tent Roll
to place for the Base Tent
NPC Fletch Fletch Starter building.
Obtain from Fletch after landing on the Island.
Fletch appears at the Base Tent after it is placed/built.
No resources required. Instant Inv Dinks 0
Inv Move Base Tent Base Tent Deed
for Base Tent
NPC Fletch Fletch This is used to move the Base Tent.
This deed becomes available after the player has received the nails and crate recipes from Fletch.
No resources required.
This is a move deed.
Overnight Inv Dinks 25,000
Inv Player Tent Tent Roll
to place for the player's Tent
Player Player Starter building.
Obtain from Fletch after the placing the Base Tent.
It cannot be moved until it has been upgraded into a House.
No resources required. Instant Inv Dinks 0
Inv Visiting Site Deed Visiting Site Deed
for Visitors Site
Various.
Temporary residents rotate here.
Fletch's first quest. No resources required. Instant Inv Dinks 0
Town Hall upgrade
No deed required
NPC Fletch Fletch Upgrading the Base Tent to the Town Hall requires 5 permanent residents.
Talk to Fletch.
15 Inv Gum Wood Plank Gum Wood Plank

15 Inv Palm Wood Plank Hard Wood Plank
4 Inv Copper Bar Copper Bar
4 Inv Iron Bar Iron Bar
4 Inv Tin Sheet Tin Sheet
32 Inv Nails Nails

Overnight Inv Dinks 0
Inv Move Town Hall Town Hall Deed
for Town Hall
NPC Fletch Fletch This is used to move the Town Hall.
This deed becomes available after the player has already upgraded the Base Tent to the Town Hall.
No resources required.
This is a move deed.
Overnight Inv Dinks 25,000
Inv Bulletin Board Deed Bulletin Board Deed
for Bulletin Board
The deed is available from Fletch after completing a few starting quests.

The player will also receive the recipe to make more Bulletin Boards. If it doesn't show up on the crafting table simply save the day and reload the saved game.

It says it requires the following materials, but doesn't actually require them to be built.

2 Inv Gum Wood Plank Gum Wood Plank
1 Inv Nails Nails

Instant Inv Dinks 10,000
Inv Shop Deed Shop Deed
for John's Goods
NPC John John General Store.
Relationship > 1/4 heart Health Regen with John.
15 Inv Gum Wood Plank Gum Wood Plank

10 Inv Palm Wood Plank Palm Wood Plank
2 Inv Tin Sheet Tin Sheet
16 Inv Nails Nails

2 nights Inv Dinks 75,000
Inv Museum Deed Museum Deed
for Museum
NPC Theodore Theodore Unlocked after John has moved in and the player talks to Theodore for the first time.
Display Bugs, Critters, and Fish
15 Inv Gum Wood Plank Gum Wood Plank

5 Inv Palm Wood Plank Palm Wood Plank
10 Inv Bag of Cement Bag of Cement
16 Inv Nails Nails

2 nights Inv Dinks 125,000
Inv Band Stand Deed Band Stand Deed
for Band Stand
All permanent residents. Outdoor Community Centre.
Unlocks after 3 permanent residents move onto the island.
10 Inv Gum Wood Plank Gum Wood Plank

5 Inv Palm Wood Plank Palm Wood Plank
5 Inv Hard Wood Plank Hard Wood Plank
2 Inv Tin Sheet Tin Sheet
5 Inv Bag of Cement Bag of Cement
16 Inv Nails Nails

2 nights Inv Dinks 25,000
Inv Crafting Lab Deed Crafting Lab Deed
for Franklyn's Lab
NPC Franklyn Franklyn Research Center.
Spend > Inv Dinks 190,000 (sold Shiny Discs included)
Relationship > 3/4 heart Health Regen with Franklyn.
15 Inv Gum Wood Plank Gum Wood Plank

15 Inv Hard Wood Plank Hard Wood Plank
2 Inv Old Wheel Old Wheel
10 Inv Old Gear Old Gear
5 Inv Tin Sheet Tin Sheet
24 Inv Nails Nails

2 nights Inv Dinks 250,000
Inv Animal Shop Deed Animal Shop Deed
for Irwin's Barn
NPC Irwin Irwin Animal Store
Spend >Inv Dinks 25,000 with Irwin.
Relationship > 1/2 heart Health Regen
15 Inv Gum Wood Plank Gum Wood Plank

10 Inv Palm Wood Plank Palm Wood Plank
4 Inv Tin Sheet Tin Sheet
4 Inv Copper Bar Copper Bar
5 Inv Bag of Cement Bag of Cement
16 Inv Nails Nails

2 nights Inv Dinks 150,000
Inv Furniture Shop Deed Furniture Shop Deed
for Melvin Furniture
NPC Melvin Melvin Furniture Store
Spend > Inv Dinks 800 with Melvin.
Relationship > 1 Health Regen
18 Inv Gum Wood Plank Gum Wood Plank

18 Inv Palm Wood Plank Palm Wood Plank
16Inv Nails Nails
3 Inv Tin Sheet Tin Sheet

2 nights Inv Dinks 145,000
Inv Plant Shop Deed Plant Shop Deed
for Rayne's Greenhouse
NPC Rayne Rayne Seeds and Gardening Tools.
Spend > Inv Dinks 18,000 with Rayne.
Relationship > 1/2 heart Health Regen
10 Inv Bag of Cement Bag of Cement

10 Inv Quartz Crystal Quartz Crystal
5 Inv Tin Sheet Tin Sheet
4 Inv Copper Bar Copper Bar
4 Inv Tin Bar Tin Bar
10 Inv Stone Stone

2 nights Inv Dinks 200,000
Inv Clothing Shop Deed Clothing Shop Deed
for Threadspace
NPC Clover Clover Clothes
Spend > Inv Dinks 10,000 with Clover.
Relationship > 1 heart Health Regen
20 Inv Gum Wood Plank Gum Wood Plank

25 Inv Palm Wood Plank Palm Wood Plank
6 Inv Quartz Crystal Quartz Crystal
8 Inv Bag of Cement Bag of Cement
4 Inv Copper Bar Copper Bar
18 Inv Nails Nails

2 nights Inv Dinks 180,000
Inv Bank Deed Bank Deed
for Bank
NPC Milburn Milburn Store Inv Dinks for interest.
Economy > 35%
15 Inv Hard Wood Plank Hard Wood Plank

10 Inv Bag of Cement Bag of Cement
10 Inv Stone Stone
4 Inv Quartz Crystal Quartz Crystal
4 Inv Copper Bar Copper Bar
24 Inv Nails Nails

2 nights Inv Dinks 100,000
Inv Salon Deed Salon Deed
for Sally's Salon
NPC Sally Sally Hairstyles and facial changes.
Spend > Inv Dinks 10,000 with Sally.
Relationship > 2 1/4 hearts Health Regen
20 Inv Hard Wood Plank Hard Wood Plank

20 Inv Gum Wood Plank Gum Wood Plank
16 Inv Nails Nails
10 Inv Copper Bar Copper Bar
8 Inv Quartz Crystal Quartz Crystal

Overnight Inv Dinks 320,000
Inv Mine Deed Mine Deed
for Deep Mine
Elevator to access mines containing ore and treasure.
Unlocked after purchasing the Deep Mining Licence from Fletch.
10 Inv Bag of Cement Bag of Cement

10 Inv Old Gear Old Gear
1 Inv Old Contraption Old Contraption
2 Inv Old Key Old Key
5 Inv Tin Bar Tin Bar
5 Inv Copper Bar Copper Bar

2 nights Inv Dinks 250,000
Tele Tower One near the coast of each cardinal direction on the Island. 3 Inv Green Board Green Board

2 Inv Hot Cylinder Hot Cylinder
1 Inv Shiny Disc Shiny Disc
8 Inv Bright Wire Bright Wire
1 Inv Smooth Slate Smooth Slate

Inv Tele Pad Deed Tele Pad Deed
for Tele Pad
It's like a Tele Tower you can place where you want.
After Franklyn has moved onto the Island and at least 2 Tele Towers have been repaired. Talk to Franklyn then talk to Fletch.
8 Inv Bag of Cement Bag of Cement

4 Inv Iron Bar Iron Bar
4 Inv Green Board Green Board
4 Inv Smooth Slate Smooth Slate
2 Inv Shiny Disc Shiny Disc
2 Inv Bright Wire Bright Wire

Overnight Inv Dinks 75,000
Jimmy's Boat NPC Jimmy Jimmy Must be raining in the morning.
At least Inv Dinks 1,000,000 in your Bank account.
Will buy stacks of 50+ for 1.5 times the value.
At least Inv Dinks 1,000,000 in your Bank account.
Inv Tuckshop Deed Tuckshop Deed
for Tuckerbox
NPC Sheila Sheila A place to get tucker and yarns.
Relationship > 1 1/4 hearts Health Regen with Sheila.
15 Inv Hard Wood Plank Hard Wood Plank

5 Inv Tin Sheet Tin Sheet
5 Inv Iron Bar Iron Bar
3 Inv Keg Keg
3 Inv Bottle Brush Brew Bottle Brush Brew
3 Inv Wattle Brew Wattle Brew
3 Inv Jelly Brew Jelly Brew
32 Inv Nails Nails

2 nights Inv Dinks 750,000
Inv Airport Deed Airport Deed
for Airport
NPC Nancy Nancy From Year 2 after all NPCs have moved in 25 Inv Gum Wood Plank Gum Wood Plank

25 Inv Palm Wood Plank Palm Wood Plank
15 Inv Bag of Cement Bag of Cement
10 Inv Iron Bar Iron Bar
10 Inv Copper Bar Copper Bar
10 Inv Quartz Crystal Quartz Crystal
5 Inv Cloth Cloth

2 nights Inv Dinks 2,500,000
Inv Wish Fountain Deed Wish Fountain Deed
for the Wish Fountain
5 Inv Pearl Pearl

10 Inv Stone Stone
10 Inv Bag of Cement Bag of Cement

Overnight Inv Dinks 50,000
Inv House Move Deed House Move Deed
for House
Talk to Fletch about moving a house.
This is only available after the player has upgraded their Tent to a House.
Resources are already provided in the original building. Overnight Inv Dinks 25,000
House Upgrade 1, 6x6 Upgrade from Tent to House. Construction materials box appears at house.
Upfront fee
15 Inv Gum Wood Plank Gum Wood Plank

10 Inv Nails Nails
3 Inv Tin Sheet Tin Sheet

Overnight Inv Dinks 95,000
House Upgrade 2, 8x8 Construction materials box appears at house.
Upfront fee
15 Inv Gum Wood Plank Gum Wood Plank

15 Inv Palm Wood Plank Palm Wood Plank
15 Inv Hard Wood Plank Hard Wood Plank
16 Inv Nails Nails
3 Inv Tin Sheet Tin Sheet
5 Inv Copper Bar Copper Bar

Overnight Inv Dinks 220,000
House Upgrade 3, 10x10 Construction materials box appears at house.
Upfront fee
15 Inv Gum Wood Plank Gum Wood Plank

10 Inv Nails Nails
3 Inv Tin Sheet Tin Sheet

Overnight Inv Dinks 440,000
Inv Guest House Deed 1Inv Guest House Deed 2Inv Guest House Deed 3
for Guest House
Three Guest House deeds become available after the player has upgraded their Tent to a House.
For friends.
20Inv Gum Wood Plank Gum Wood Plank

20 Inv Palm Wood Plank Palm Wood Plank
19 Inv Nails Nails
4 Inv Tin Sheet Tin Sheet

Overnight Inv Dinks 95,000
Guest House Move Deeds
Inv Guest House Deed 1Inv Guest House Deed 2Inv Guest House Deed 3
for Guest House
Talk to Fletch about moving a guest house.
Each guest house has its own colour identifying it on the map.
Resources are already provided in the original building. Overnight Inv Dinks 25,000

Building Sizes[]

Here is a chart to assist with planning out building placement.
Dinkum Building Sizes

Opening Hours[]

Building Opening Closing Days Closed
Airport Exterior Airport 7am Late Monday to Saturday
Bank Exterior Bank 7am 4pm Saturday & Sunday
Base Tent Exterior Base Tent / Town Hall Exterior Town Hall 7am 4pm -
Franklyn's Lab Exterior Franklyn's Lab 8am 4pm Saturday & Sunday
Irwin's Barn Exterior Irwin's Barn 10am 6pm Monday
John's Goods Exterior John's Goods

On Visitors Site

8am

7am

6pm

4pm

Sunday

-

Melvin Furniture Exterior Melvin Furniture 10am 5pm Tuesday & Thursday
Museum Exterior Museum 7am 8pm -
Rayne's Greenhouse Exterior Rayne's Greenhouse 11am 4pm Friday
Sally's Salon Exterior Sally's Salon 7am 3pm Sunday
Threadspace Exterior Threadspace 9am 5pm Tuesday
Tuckerbox Exterior Tuckerbox

Second shift

10am
6pm
3pm
Late
-

Moving a Building[]

To move a building, visit Fletch, select Lets talk about the town and I want to move a building.

  • The deed list provided is for the buildings currently in the town. Select the one to relocate.
  • Relocating a building will put the town Inv Dinks 25,000 in debt.
  • Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
  • The building will be moved over night.
  • No additional materials are required.
    • All the materials are here. Construction will start tomorrow.
  • If a building is already being relocated, this needs to conclude before another building can be moved.
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