Buildings and Deeds | NPCs | Let's Hang Out |
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Buildings[]
There are several buildings in Dinkum. NPCs will visit the Island once the Visiting Site Deed has been placed. This allows them to set up a temporary tent where they will only stay on the Island for one day and leave the next. Another NPC, or the same one, will visit the day after. There is no pattern to when they will visit the Island, as it's all based on RNG. While they are visiting, their shop is limited on what they sell until they have a building on the Island they can move into and have space for more items.
After an NPC has arrived, the player will need to communicate and complete tasks for them to gain relationship hearts - this allows the NPC to consider moving onto the Island which then they will provide Fletch with a Deed available for purchase.
John is the first NPC that will visit, and will continue to visit each day until he moves onto the Island. His deed will allow the player to place, build, then access his shop, John's Goods, along with many more tools to purchase and a Scale the player can place items they carry which can't go into the inventory.
Tip: After John has moved in, to keep the pool of visiting NPCs small, do not buy licences that affect NPCs visiting until after Franklyn has moved in.
Deeds[]
Deeds allow you to place permanent structures on your island which are unlocked through different requirements. Once a deed is unlocked, the owner of the island (game host only in Multiplayer) can request a deed from Fletch.
Requesting a deed will add an amount to the town debt which will diminish over time or can be paid off quickly by donating to the Donation Box. In order to be able to receive a deed from Fletch, the player must have no outstanding town debt. NPCs may pay a small amount of the debt off.
The owner of the island (host) is to place the location of the deed and building materials, if needed. After the building is constructed, the player can request to Move a Building by talking to Fletch "about the town". The player will receive a Deed that allows the building to be placed in a new spot and orientation. Moving a building will put the town 25,000 in debt.
Buildings and Deeds[]
Deed & Building Name | NPC | Description & Unlock Requirements |
Resources Required | Time to Build | Deed Price / Town Debt |
---|---|---|---|---|---|
Base Tent Roll to place for the Base Tent |
Fletch | Starter building. Obtain from Fletch after landing on the Island. Fletch appears at the Base Tent after it is placed/built. |
No resources required. | Instant | 0 |
Base Tent Deed for Base Tent |
Fletch | This is used to move the Base Tent. This deed becomes available after the player has received the nails and crate recipes from Fletch. |
No resources required. This is a move deed. |
Overnight | 25,000 |
Tent Roll to place for the player's Tent |
Player | Starter building. Obtain from Fletch after the placing the Base Tent. It cannot be moved until it has been upgraded into a House. |
No resources required. | Instant | 0 |
Visiting Site Deed for Visitors Site |
Various. Temporary residents rotate here. |
Fletch's first quest. | No resources required. | Instant | 0 |
Town Hall upgrade No deed required |
Fletch | Upgrading the Base Tent to the Town Hall requires 5 permanent residents. Talk to Fletch. |
15 Gum Wood Plank 15 Hard Wood Plank |
Overnight | 0 |
Town Hall Deed for Town Hall |
Fletch | This is used to move the Town Hall. This deed becomes available after the player has already upgraded the Base Tent to the Town Hall. |
No resources required. This is a move deed. |
Overnight | 25,000 |
Bulletin Board Deed for Bulletin Board |
The deed is available from Fletch after completing a few starting quests. The player will also receive the recipe to make more Bulletin Boards. If it doesn't show up on the crafting table simply save the day and reload the saved game. |
It says it requires the following materials, but doesn't actually require them to be built.
2 Gum Wood Plank |
Instant | 10,000 | |
Shop Deed for John's Goods |
John | General Store. Relationship > 1/4 heart with John. |
15 Gum Wood Plank 10 Palm Wood Plank |
2 nights | 75,000 |
Museum Deed for Museum |
Theodore | Unlocked after John has moved in and the player talks to Theodore for the first time. Display Bugs, Critters, and Fish |
15 Gum Wood Plank 5 Palm Wood Plank |
2 nights | 125,000 |
Band Stand Deed for Band Stand |
All permanent residents. | Outdoor Community Centre. Unlocks after 3 permanent residents move onto the island. |
10 Gum Wood Plank 5 Palm Wood Plank |
2 nights | 25,000 |
Crafting Lab Deed for Franklyn's Lab |
Franklyn | Research Center. Spend > 190,000 (sold Shiny Discs included) Relationship > 3/4 heart with Franklyn. |
15 Gum Wood Plank 15 Hard Wood Plank |
2 nights | 250,000 |
Animal Shop Deed for Irwin's Barn |
Irwin | Animal Store Spend > 25,000 with Irwin. Relationship > 1/2 heart |
15 Gum Wood Plank 10 Palm Wood Plank |
2 nights | 150,000 |
Furniture Shop Deed for Melvin Furniture |
Melvin | Furniture Store Spend > 800 with Melvin. Relationship > 1 |
18 Gum Wood Plank 18 Palm Wood Plank |
2 nights | 145,000 |
Plant Shop Deed for Rayne's Greenhouse |
Rayne | Seeds and Gardening Tools. Spend > 18,000 with Rayne. Relationship > 1/2 heart |
10 Bag of Cement 10 Quartz Crystal |
2 nights | 200,000 |
Clothing Shop Deed for Threadspace |
Clover | Clothes Spend > 10,000 with Clover. Relationship > 1 heart |
20 Gum Wood Plank 25 Palm Wood Plank |
2 nights | 180,000 |
Bank Deed for Bank |
Milburn | Store for interest. Economy > 35% |
15 Hard Wood Plank 10 Bag of Cement |
2 nights | 100,000 |
Salon Deed for Sally's Salon |
Sally | Hairstyles and facial changes. Spend > 10,000 with Sally. Relationship > 2 1/4 hearts |
20 Hard Wood Plank
20 Gum Wood Plank |
Overnight | 320,000 |
Mine Deed for Deep Mine |
Elevator to access mines containing ore and treasure. Unlocked after purchasing the Deep Mining Licence from Fletch. |
10 Bag of Cement 10 Old Gear |
2 nights | 250,000 | |
Tele Tower | One near the coast of each cardinal direction on the Island. | 3 Green Board |
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Tele Pad Deed for Tele Pad |
It's like a Tele Tower you can place where you want. After Franklyn has moved onto the Island and at least 2 Tele Towers have been repaired. Talk to Franklyn then talk to Fletch. |
8 Bag of Cement 4 Iron Bar |
Overnight | 75,000 | |
Jimmy's Boat | Jimmy | Must be raining in the morning. At least 1,000,000 in your Bank account. Will buy stacks of 50+ for 1.5 times the value. |
At least 1,000,000 in your Bank account. | ||
Tuckshop Deed for Tuckerbox |
Sheila | A place to get tucker and yarns. Relationship > 1 1/4 hearts with Sheila. |
15 Hard Wood Plank 5 Tin Sheet |
2 nights | 750,000 |
Airport Deed for Airport |
Nancy | From Year 2 after all NPCs have moved in | 25 Gum Wood Plank 25 Palm Wood Plank |
2 nights | 2,500,000 |
Wish Fountain Deed for the Wish Fountain |
5 Pearl 10 Stone |
Overnight | 50,000 | ||
House Move Deed for House |
Talk to Fletch about moving a house. This is only available after the player has upgraded their Tent to a House. |
Resources are already provided in the original building. | Overnight | 25,000 | |
House Upgrade 1, 6x6 | Upgrade from Tent to House. Construction materials box appears at house. Upfront fee |
15 Gum Wood Plank |
Overnight | 95,000 | |
House Upgrade 2, 8x8 | Construction materials box appears at house. Upfront fee |
15 Gum Wood Plank 15 Palm Wood Plank |
Overnight | 220,000 | |
House Upgrade 3, 10x10 | Construction materials box appears at house. Upfront fee |
15 Gum Wood Plank |
Overnight | 440,000 | |
for Guest House |
Three Guest House deeds become available after the player has upgraded their Tent to a House. For friends. |
20 Gum Wood Plank
20 Palm Wood Plank |
Overnight | 95,000 | |
Guest House Move Deeds for Guest House |
Talk to Fletch about moving a guest house. Each guest house has its own colour identifying it on the map. |
Resources are already provided in the original building. | Overnight | 25,000 |
Building Sizes[]
Here is a chart to assist with planning out building placement.
Opening Hours[]
Building | Opening | Closing | Days Closed |
---|---|---|---|
Airport | 7am | Late | Monday to Saturday |
Bank | 7am | 4pm | Saturday & Sunday |
Base Tent / Town Hall | 7am | 4pm | - |
Franklyn's Lab | 8am | 4pm | Saturday & Sunday |
Irwin's Barn | 10am | 6pm | Monday |
John's Goods |
8am 7am |
6pm 4pm |
Sunday - |
Melvin Furniture | 10am | 5pm | Tuesday & Thursday |
Museum | 7am | 8pm | - |
Rayne's Greenhouse | 11am | 4pm | Friday |
Sally's Salon | 7am | 3pm | Sunday |
Threadspace | 9am | 5pm | Tuesday |
Tuckerbox Second shift |
10am 6pm |
3pm Late |
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Moving a Building[]
To move a building, visit Fletch, select Lets talk about the town and I want to move a building.
- The deed list provided is for the buildings currently in the town. Select the one to relocate.
- Relocating a building will put the town 25,000 in debt.
- Place the deed down in the new location. (Note: The new building placement cannot occupy the same area as the current building so the player must move the building to a vacant spot large enough for it first, then move it again if they wanted to move a building 1 tile or so over.)
- The building will be moved over night.
- No additional materials are required.
- All the materials are here. Construction will start tomorrow.
- If a building is already being relocated, this needs to conclude before another building can be moved.