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Das Spiel ist noch nicht offiziell übersetzt, daher sind einige Inhalte (Namen, Beschreibungen, etc.) auf englisch und es wird mit inoffiziellen Übersetzungen gearbeitet.
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--Talvkes (Nachrichtenseite) 14:41, 03. Sep. 2023

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Bush Lime is my favourite food! I bloody love them!

Fletch ist der erste NPC welche dem Spieler im Spiel begegnet. Sie rekrutiert für eine Expedition zurück zu einer Insel, die sie einst ihr Zuhause nannte. Man trifft sie zum ersten Mal in South City, wo der Spieler sich der Expedition anschließt und mit ihr Insel reist.

Fletch fungiert als Hauptansprechpartner des Spielers im Spiel. Sie bietet Aufgaben, Lizenzen und Urkunden an. Wie bei allen anderen NPCs kann man sich mit ihr anfreunden, indem man tägliche Aufgaben für sie erledigt.

Story[]

HELP WANTED
Looking for a young go-getter to accompany me to my old home, [Island].
Voyage and accommodation will be your initial compensation.
Anyone interested, please meet me at the Airship terminal on Summer 1st.
Fletch.

Zeitplan[]

Fletch arbeitet jeden Tag von 7:00h - 16:00h im Basiszelt oder im Rathaus.

Aufgaben[]

Im Folgenden findest du eine Liste der Aufgaben, die der Spieler von Fletch erhält, in der Reihenfolge, in der sie passieren und was sie freischalten. Die Tabelle ist zusammengeklappt, um unerwünschte Spoiler zu vermeiden.

Fletch's Aufgaben
Name der Aufgabe Aufgabe Beschreibung Schaltet frei
A Base of Operations
  • Platziere das Basiszelt
  • Rede mit Fletch
You've arrived on the island! Fletch has given you a Base Tent and has asked you to look around and find a spot where you would like to settle.


Feel free to ask Fletch questions about the island. She can be found wandering around near the Dock.

  • Player Tent
Your new home!
  • Place Tent
  • Talk to Fletch
Fletch has given you your own Tent! This will be your home for the time being, so take your time deciding where to set it up. Fletch has suggested setting it up close by to the Base Tent.


Once you've got your tent set up, speak to Fletch.

A place for Visitors Fletch has asked you to find a place for the Visiting Site Deed. Once this deed has been placed, your camp will be ready to accommodate travellers from all over the place!


Return to Fletch once the deed has been placed.

  • Adventurer's Journal
  • Milestones
  • Daily Tasks
Time is unfrozen once you have received the Adventurer's Journal and Milestones.
Bush Tucker
  • Find something to eat
  • Talk to Fletch
Fletch has asked you to find some fruit and cook it on the fire. Doing this will count towards your daily tasks.
  • 3 Stein
  • Camp Fire recipe
Craft a Camp Fire
  • Craft Camp Fire
  • Talk to Fletch again
Crafting the camp fire will count towards your daily tasks.
  • Bug Net
  • Sleeping Bag
R n' R (1)
  • [Optional] Complete Daily tasks
    • Harvest 3 Bush Lime
    • Catch 2 Bugs
    • Craft 1 Item
  • Place sleeping bag and get some rest
Fletch hasn't got anything else for your today.  Take a look around the island a bit, catch some bugs or get some rest.


*Note this is the last possible task you will be able to do on the first day, you must sleep until the next day to carry on.

Next day
R n' R (2)
  • Talk to Fletch
After waking up, go talk to Fletch.


You will need to talk to Fletch again to start the next task, Dinks and Table saws.

Dinks and Table saws
  • Buy the Table Saw
  • Talk to Fletch
Fletch has asked you to buy a table saw from John's shop.  Try selling unwanted items to John to get the dinks you need.


Fletch will give you 2,500 Dinks to cover half the table saw cost.


You do not need any Licences to buy the table saw.

Building Materials task
Building Materials
  • Collect the requested items
    • 1 Camp Fire
    • 3 Stone
    • 10 Tin Ore
  • Bring items to Fletch
Fletch has asked you to acquire a list of items.  You will have to craft a camp fire.



Once you have collected the items Fletch will teach you how to make Tin Bar.


Mining Lizenz requires 250 Permit Points

Basic Pickaxe costs 1,200 Dinks from John's Goods

  • Crude Furnace recipe
  • Smelting Ore task
Smelting Ore
  • Craft a Crude Furnace at the Crafting Table in the Base Tent
  • Place the Crude Furnace down outside
  • Place Tin Ore into Crude Furnace and wait for it to become Tin Bar
  • Take the Tin Bar to Fletch
Craft a crude furnace, place 5 Tin Bar inside and wait.


Bring Fletch the Tin Bar once it is completed smelting.

  • Wooden Crate recipe
  • Nails recipe
Convince John to Stay (1)
  • Do some favours for John
  • Spend money or sell items in John's store
  • Convince John to move in
Fletch thinks that by doing favours for visitors and spending money at their stores, they might be convinced to stay permanently.
  • Shop Deed available from Fletch
Convince John to Stay (2)
  • Ask Fletch about the town to apply for the Shop Deed
  • Shop Deed
Convince John to Stay (3)
  • Place the required items into the construction box at the deed site.
    • 15 Gum Wood Plank
    • 10 Palm Woo Plank
    • 2 Tin Sheet
    • 16 Nails
After placing down the Shop Deed, you must place the required items in order for construction of the Shop to begin.
  • Construction of Shop Deed
Convince John to Stay (4)
  • Wait for construction of the Shop Deed to be completed.
Construction of Shop Deed will commence the next day after the last item is placed in the construction box.


It will take 3 days for the construction to be completed.

Quotes[]

First Meeting[]

  • (To Player) "I'll tell you what, I'm so glad you've decided to accompany me on this adventure, Player. I was starting to think no one in South City was brave enough to join me! When you were the first and only person to respond to my ad, I knew you were the right person for the job!"
  • (To Player) "Wow! Smell that fresh air! I tell you what, it feels good to finally be back on Island."
  • (About the Island) "If I remember correctly, up north you'll find a tropical climate. To the south it can be a bit chilly, but I recall my Dad warned me about the wildlife down there… To the east and west of the island are flat open plains. The ground is nice and flat, so it would be easy to build there. The coasts are a great place for fishing year-round. So if you like throwing a line, it might be worth setting up the Base Tent near the beach. The centre of the island is a desert. It's hot and dry there, and it's full of bugs! But no matter where you decide we should build, being close to the water is always a good idea. So if you want to set up inland anywhere, try to do it close to a river."

Starting Gameplay[]

  • (About South City) "You see, most people back in South City are scared of leaving. There is something about that place that pulls the "spark" out of people... But I'll tell you what, we certainly aren't the first to leave!"
  • (About John) "I'll tell you what, he's a bloody legend! Rumour is that his parents acquired him by trading a set of antique cutlery!"
  • (About her father) "You remind me of my father. He was born right here on Island, you know? He was a true blue Adventurer through and through. He loved doing new things and keeping track of all his milestones in his Adventurer's Journal."
  • (About her father's journal) "That journal means a lot to me. But I think my Dad would be glad someone like you is looking after it. But, I have a challenge for you, Player. I want you to try and beat my Father's milestones. Some of these milestones are going to take a long time to complete, but there is no hurry."
  • (About Licences) "Licences are an old South City idea! I'll tell you what, you didn't need a Licence for anything back when I was growing up! But these days, you need a Licence for everything. Luckily I'm actually an accredited Licence Giver!"
  • (About Island becoming an official settlement) "I've been notified that we will need 5 permanent residents before Island is recognised as an official settlement. Once South City recognises Island as an official settlement, we can build a Town Hall!"

Regular[]

  • (About John's Goods) "Is it me, or are John's prices seem a bit steep? Sure is nice being able to buy some fruit every once in a while though. Even if it does grow everywhere, it's more convenient."
  • (About Island) "Island has changed a lot, I'll tell you what! But then again, I have too… Player, let's do our best to make Island a great place people want to live!"
  • (About Island) "Although this isn't the Island I remember, it's still amazing to see the changes you've made around here Player.  I think my father would be proud of us!"
  • (About the Donation Box) "I always visit the donation box in the Base Tent Deed when the town is in debt.  Every Dink leads to a better Island!"

During Afternoon[]

  • "What a bloody beautiful arvo. Don't you think, Player?"
  • "Afternoon, Player!"

During Night[]

  • "I can't see anything in this murk. Is that you, Player?"
  • "Another day coming to an end. I'll tell you what, they go fast at my age!"
  • "Good evening, Player. Don't stay up too late, okay?"

About Items and Tools[]

  • (About Old Gear) "I noticed an Old Gear buried in the dirt the other day… I wonder where it came from?"
  • (About Scarecrow) "If you are having trouble with birds eating your crops, try and craft a Scarecrow. Those things scare me! Imagine how scared the birds must be!"
  • (About Stone Grinder) "Hey, did you know that you can crush stones and rocks in a Stone Grinder? Normal stones can be crushed into Cement and if you crush shiny stones you can find all sorts of stuff. You might even find an opal!"
  • (About Row Boat) "If you have a Row Boat you can go fishing out in the deep ocean! I heard there are some big fish out there! Big fish with big Dinks!"
  • (About Camera) "The Camera was invented in South City you know. But they are somewhat common place these days."

About Animals[]

  • (About Bush Devils) "Bush Devil come out in the dark. Bush Devil are nasty. Real nasty! You might try and fight them but I always just run away!"
  • (About Mus) "Mu are quick! They can't fly, but boy they can run!"


NPCsBewohner
CloverFletchFranklynIrwinJimmyJohnJuliaMelvinMilburnNickRayneSallySheilaTed SellyTheodore
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